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This page includes a few of the break downs on how I use gamification, UI/UX, and graphic design to make sales floor work more fun and engaging. It covers three core principles: competing against yesterday's performance, short team-based competitions, and team identity paired with visible progress toward a goal.

Gamification | Table Top Game

Coming Soon!

See Project

Good design sequences is what someone notices first, hierarchy, color, and type doing the work before a word is read. The throughline here: clear hierarchy, color and type as psychological cues, a reusable system for consistency, and legibility over polish when it counts. This page will walk you through my thought process of that.

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